![]() ![]() The size of the map is just about hitting the actual limit of 400k x 400k - after that, Unreals' physics start misbehaving.The Unreal Engine also loads things in using a distance check which is done in the XY axis only (Z being up and down), so lowering something below the map will not matter. Inside the render distance, a dungeon -or a different map expansion- would be loaded together with all other content, causing a performance decrease.If future features require additional gameplay space, the developers could work around this to add new gameplay areas. ![]() Areas outside the Exiled Lands -mostly the top right corner of the map- are being used to 'hide' the dungeons, which are not directly visible, but have a building which acts as marker above their location.New dungeons, however, are (see Upcoming features). No new biomes are planned at this time. ![]() There is a maximum of 3 death markers (you can have max 3 corpses active at the same time).
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